Escape From Robotraz was a 3D, first-person puzzle game created as part of a 3-person team project for the unit Games Development. The aim of the project was to illustrate our understanding of game design patterns and game development methodologies.
Robotraz was written in C#, using the XNA 4.0 Refresh framework. The game was rapidly developed over a series of all-day game-jams, in an effort to reduce the impact of this project on other, larger university projects being undertaken concurrently.
- Three levels, with varying puzzles on each.
- A versatile particle system.
- Realistic collisions and physics.
- HUD and messageboxes to convey story progress.
- Randomized maze.
- Keyboard and gamepad input options.
- Ambient soundtrack with immersive sound effects.
- Final boss battle.
- Basic character animations.
- Puzzle mechanics development.
- Camera behaviours development.
- Audio engine development.
- HUD and messagebox system development.
- Co-developed state machine and levels.
- Model creation, rigging and animation.
- Dynamic maze-map development.
- Texture creation.
- Audio sourcing and creation.
- Testing, debugging, polishing.
The promotional video can be viewed below: